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1992-09-02
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MeMO v1.0
© 1997 Simone Bevilacqua
DISCLAIMER & Distribution boring stuff...
Requirements and Installation got some 64Mb of FAST?
Introduction just for your curiosity...
Instructions how to play
Stuff enclosed all files needed
Future ?
Credits who did what
Author now you know who to blame
Greetz Ciao!
DISCLAIMER
THIS PROGRAM IS PROVIDED 'AS-IS' WITHOUT WARRANTY OF ANY KIND
EITHER EXPRESSED OR IMPLIED.
I ACCEPT NO RESPONSABILITY OR LIABILITY FOR ANY DAMAGE OR PROBLEM
DERIVING FROM THE USE OF THIS PROGRAM: USE AT YOUR OWN RISK!!!
Distribution
This game is CARDWARE, so must be distributed with no charges.
If you enjoy this program, send me an email or a postcard
(donations are gladly accepted, as well ;) !!!
REQUIREMENTS
Just an Amiga equipped with 1Mb of CHIP RAM.
INSTALLATION
Installing MeMO is straightforward: just copy
all the files in the same directory anywhere
on your HD.
Probably you've already seen MeMO in many other shapes.
Yeah, sure.
Oh, no! This game again!" - I already hear you saying this.
In a nutshell, here's what the game basically consists in:
- Pick a card and discover it
- Pick another one
- Do they match each other?
- If not, recover them and try again
- Otherwise, go for another couple till you've cleaned up the table
Rare, huh?!?
Luckily, there are a few additions which can make all that
slightly less boring... but not that many, anyway.
So, why the hell have I reinveted the wheel?
For 2 reasons:
1) when I started coding this game (~2 years ago) I knew
little about the Amiga hardware, so I thought that I
needed a bit of practice
2) pure fun
At the end (many months ago) I come up with this stupid game,
which happened to be very cute (as my friends told me), so
I thought it would've been worth releasing it.
There's a quite long story behind all this, so I'm not going
to bore you...
MeMO's gameplay is so simple that these instructions are
not really useful.
Yet, it won't cost me much to type a few things about the:
Options Panel
1 Player Game
2 Player Game
Scores
Controls
Charts
When starting MeMO, you'll be presented with an options
screen, from which you can choose to:
1) read some (silly) info about the game
2) toggle between 1/2 player mode
3) start a new game
4) quit to AmigaDos
To select use the cursor keys and [ENTER] or the joystick
Here are some concise instructions:
- You have 4 minutes to find all the pairs of cards and complete
the game
- When there are only 30 secs left, the clock will start ticking,
to "stimulate" you're depressed nerves (it must be so, if you're
playing this game...)
- If you'll be fast enough to finish before an horrible coo-coo
tells you that it's all over, your performance will be
quantified in a score, which will hopefully allow you to
write your nickname in the Single Chart
- If during the game you'll unsuccessfully discover 18 cards in a
row (in other words: you missed to make 9 pairs consecutively),
you'll go in "Tilt Mode", so that you won't be able to move for
a while (the time left will be indicated in the dot-matrix display
at the top of the game panel), with the consequent loss of points
in the final score
- there's a limit of 60 attempts to find all the pairs
When playing in 2 Player Mode, there's another (red) hand on
the game panel, controlled with the mouse by player2.
This is the best way to play this game, as the challenge with
a friend adds a little of fun.
Here's what changes when playing in this mode:
- different evaluation of performances
- when both Pl1 and Pl2 pick the same card as their first,
those cards will be removed from the game, without affecting
the players' statistics
- scores are memorized in the Double Chart
- one player can't move onto a card already discovered by the
other one or, obviously, where the other hand is
- at the end the player with more points will be named winner
of the current game (but still both can enter the chart)
- when one player goes in "Tilt Mode", the other one can take
advantage of that situation!
Controls are simple and immediate:
Player 1: move joystick to move your yellow-gloved hand around
press fire to pick a card
Player 2: your red hand will follow the mouse movements
press LMB to pick a card
P pauses the game
ESC quits
During the game, two counters at the left side of the
panel will indicate the number of attempts done by each
player and the number of pairs found. They'll be shown
in the "Pairs:Attempts" form.
At the end of the game, they'll be used to calculate the
points made by each player.
In 1 player mode the points are calculated as follows:
(PairsFound x5) + Percentage + SecondsLeft
always 21x5 calculated
from Pairs
and Attempts
In 2 player mode:
(PairsFound x5) + Percentage
According to the game mode chosen, your score will be eventually
inserted in one of the charts.
There are two charts in this game, as the method which
points are assigned with changes according to the
game mode chosen.
These charts are saved to the Ranks.dat file, so don't lose it!
To enter your name use the normal keys, [ENTER] to confirm.
To go back to the Options screen press any key.
The files you should have are:
MeMO : main executable
MeMO.info : its (ugly!!!) icon
Ranks.dat : rankings' data
MeMO.guide : this documentation
MeMO.guide.info : its icon
Oh, well. Not much to say indeed.
Sadly, this game has no future, since its development finished
many months ago (1+ year passed without any important modifi- cation)
and I don't have the time (nor the will, honestly) to
keep on coding such a simple thing. I just wish that you won't
have any problem, as I'd be bothered to take that damn old
clumsy code and search for a stupid bug hidden whoknowswhere.
Code, gfx, msx: Simone Bevilacqua
Tracker replay routine: The Player 6.1a by Jarno Panaanen
(to Jarno: I tried to contact you via email
(p153737@proffa.cc.tut.fi & jpaana@can't.remember)
but got answer!!!
Kind Testing: Fabio Bizzetti
Michele Berionne
Some cards show some well known things like:
Akane Tendou, Genma Saotome, PChan, by Rumiko Takahashi
Arthur King, by Lorenzo Bartoli and Andrea Domestici
Donald Duck, by Walt Disney
Goku, by Akira Toriyama
Homer Simpson, by Matt Groening
God Sigma by ???
Mazinger Z, by Go Nakai
Gundam, by Yoshiyuki Tomino
The HellSpawn, by Todd McFarlane
The "Air" Jordan logo, by Nike
The NBA logo, by the National Basketball Association (USA)
The A\box logo, by Phase5
The Transformers Autobot logo, by Takara (Hasbro?) Ltd.
C=64, by (ex) Commodore
Blobs from Silly Putty, by System 3
but NO ONE of them has been ripped or scanned:
just HAND DRAWN from the scratch.
Sfx (including music samples) have been ripped from various
sources:
Homer Simpson samples: "Homer" by Shwartz
The "OK" voice found in one mod: "Deee-lited" by Anchor.sae (?)
Sound Effect at the very beginning: "Flower Power" by Jester
Bassdrum, Hat & some Guitars in one mod: "Livin' Insanity" by Moby
I can't remember all the others! Sorry...
Greetings to all my friends and to my family.
Thanks to:
Aki M.Laukkanen
Ben Hutchingson
Christian Wasner
Etienne Vogt
Kyzer
Michael van Elst
Mirko Thoele
Richard Perrot
Stefano Dardari
(and anybody else I forgot)
who helped me when I had a terrible HD crash.
Special thanks to:
Fabio Bizzetti (o! ma dove sei finito?!? Sei ancora sulla Terra???)
Michele Berionne, for testing.
Juan Antonio Gómez Gálvez for the kind FREE registration to
his great AmiGameBoy
Thanks to all the people who liked my job and
encouraged me to go on.
Final thx to all the amigans still around.
...ah, yes! I couldn't forget to thank Phase5!!!
and, above all, to our Lord.
Greetings
For any reason I can be reached at these
snail-mail addresses:
Simone Bevilacqua
Via A. Volta 6
86010 Ferrazzano (CB)
ITALY
or
Simone Bevilacqua
P.za Garibaldi 9
56100 Pisa (PI)
ITALY
The time for the reply will depend exclusively
on the period ( if I am at home or in Pisa for
study), but the answer is 100% guaranteed (but
don't forget YOUR address!!!).
Yet, it's far better if you send an e-mail to:
bevilacq@cli.di.unipi.it
you'll get an immediate answer ( except in the
week-end - computer lab is closed!) !!!
I apologize for my odd english and hope that
everything is clear enough.
Write to me!